Aži Dahāka

Azi Zahhak

Description:

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Serpent Folk Retriever (6), Monk/Stalker 8
Racial Innate Sorcerer
Slayer/Antipaladin

Aži Dahāka
LE Medium monstrous humanoid
Init + 9; Senses darkvision 60 ft., scent; Perception + 10
DEFENSE
AC 40, touch 26, flat-footed 17 (+ 9 dex, + 9 natural, + 8 monk, + 2 dodge, + 2 monk)
hp 254 (8d10 + 8d8 + 126)
Fort + 34, Ref + 34, Will + 26
Immune acid, fire, mind-affecting effects, paralysis, poison, sleep; SR 24
Vulnerable cold
OFFENSE
Speed 30 ft.
Melee manyfang dagger + 26 (1d10+14/17–20), + 1 scimitar + 26 (1d6 + 14 13-20) , bite + 26 (1d6 + 6 plus poison)
Spell-Like Abilities (CL 16th; concentration + 27)
At will— disguise self (humanoid form only, DC 19), ventriloquism
1/day— blur, dominate person (DC 23), major image, mirror image, suggestion (DC 21)
Sorcerer Spells Known (CL 16th; concentration + 27)
8th (5/day) — none
7th (7/day) — Snake Arms Insanity
6th (9/day) — Disintegrate*, Greater Dispel Magic, Planar Binding
5th (9/day) — Fire Snake, Permenancy, Trait Removal
4th (9/day) — Bestow Curse, Emergency Force Sphere, Greater Invisibility, Spell Fangs
3rd (9/day) — Blindness/deafness, Deeper Darkness, Slow, Sundered Serpent Coil
2nd (9/day) — Scorching Ray, Fire Sneeze, Spontaneous Immolation, Toothed Tentacle, Touch of Idiocy
1st (10/day) — Disguise Self, Mage Armor, Burning Hands, Touch of Combustion, Burning Disarm, Magic Missile
0 (at will) — detect magic, detect poison, prestidigitation, spark, read magic
9 4 4 3 3 3 2 1 0
Bloodline Serpentine/Div
Bloodline/Mutations 1st Serpentine, 3rd Serpent Friend, 9th Blood Intensity*
Bonus Spells: disguise self (3rd), touch of idiocy (5th), deeper darkness (7th), bestow curse (9th), insect plague (11th), disintegrate (13th), insanity (15th), earthquake (17th), wish (19th).
STATISTICS
Str 23, Dex 28, Con 30, Int 29, Wis 20, Cha 39
Base Atk + 16; CMB + 25; CMD 41
Skills Acrobatics + 26, Bluff + 30, Diplomacy + 30, Perception + 22, Knowledge (Arcana, Nature, Nobility, Religion, Planes, Dungeoneering) + 26, Heal + 28, Sense Motive + 28, Sleight of Hand + 26, Spellcraft + 26, Perception + 22, Stealth + 26
Stalker Arts Riposte, Finesse Slayer, Critical Edge, .
Slayer Talents Assassinate, Shank, Greater Shank, Pressure Points, Vital Strike (Cha) (Combat Feat), Weapon Focus*
Special Attacks Deadly Strike + 2d6; Sneak Attacker + 5d6
Feats 1 Familiar Concentration, 3 Dazzling Display, 5 Quick Draw, 7 Feral Combat Training, 9 Pummeling Style, 11 Multiclass (+ 3 Stalker/Monk, + 3 Serpentfolk), 13 Perfect Strike, 15 Carmendine Monk
Bloodline Feats Power Attack, Quicken Spell, Empower Spell
Int Feats Apprentice, Craft Magic Arms and Armor, Searing Spell, Crusader’s Flurry, Spit Poison, Deadly Poison, Extra Familiar, Item Familiar, Improved Familiar
Monk Feats Combat Expertise, Improved Feint, Combat Reflexes
Ravages Flurry of Blows
Familiars
Gandareva –
Sruvara –
Languages Aklo, Common, Draconic, Undercommon; telepathy 100 ft.
ECOLOGY
Environment any land (usually jungles or underground)
Organization solitary, pair, or cult (3–12)
Treasure : +1 Agile Scimitar, Manyfang Dagger, Serpent’s Belt, Nobles Outfit, Explorer’s Outfit
SQ Evasion
SPECIAL ABILITIES
*
Poison (Ex)* Bite—injury; save Fort DC 25; frequency 1/round for 6 rounds; effect 2d4 Str; cure 2 saves. The save DC is Constitution-based.
Acrobatic Backstab, Kip up, Conceal Spellcasting, Swift Concentration

Spell Fangs : 1d6+2 tentacles 32 (2d6)
Snake Arms : +36 (1d6
18 plus poison)

Bio:

Aži Dahāka

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