Ravenloft - Strange Aeons
Ro'Zetta, Daughter of Ouroboros
Pakalchi Sahkil/Nephilim - Innate Wood Kineticist; Racial Innate - Siren
NE Medium outsider (evil, extraplanar, fallen angel, sahkil)
Init + 10; Senses darkvision 60 ft., low-light vision, true seeing; Perception + 13
AC 37, touch 31, flat-footed 26 (+ 11 Dex, + 6 natural, + 10 deflection)
hp 231 (17d10 + 121)
Fort + 10, Ref + 13, Will + 10
DR 10/good; Immune death effects, disease, fear effects, poison; Resist cold 10, electricity 10, sonic 10; SR 20
Speed 30 ft. fly 60 ft. (good)
Melee 2 claws + 31 (1d6 + 15/19–20), 4 vines + 24 (1d4 + 9 plus 1d4 bleed and poison/19-20)
Ranged 4 thorns + 31 (1d4 +15 plus bleed and poison/19-20) or light lance + 29 (6d6 + 10/19-20)
Special Attacks bleed (1d4), entangling train, light lance (6d6 + 10), look of fear (30 ft., DC 30), spirit touch, sudden strike, thorns
Spell-Like Abilities (CL 12th; concentration + 22)
At will—charm person (DC 16), detect magic, detect good, greater teleport (self plus 50 lbs. of objects only), protection from good
3/day—blink, calm emotions (DC 19), fly
1/day—dominate person (DC 20), summon (level 6, 1 wihsaak 40%)
Str 34, Dex 34, Con 29, Int 20, Wis 20, Cha 31
Base Atk + 17; CMB + 27; CMD 59
Feats Weapon Focus (Natural, Spell), Improved Critical (Natural, Spell), Weapon Finesse, Deadly Agility, Sneak Attack, Improved Sneak Attack, Whip Mastery, Martial Training (I-V), Multiattack, Green Bound summoning.
Skills Acrobatics + 15, Bluff + 15, Climb + 16, Diplomacy + 15, Intimidate + 15, Knowledge (planes, religion) + 13, Perception + 13, Sense Motive + 15, Spellcraft + 10, Stealth + 20
Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between
*Entangling Train (Su)
Creatures adjacent to a pakalchi must succeed at a DC 26 Reflex save or become entangled in its vines for 1 round, and count as tethered. Entangled creatures take vine damage automatically each round they’re entangled. Creatures are no longer entangled if the pakalchi moves away. The save DC is Constitution-based.
Look of Fear (Su)
A creature affected by a pakalchi’s gaze is panicked for 1 round and shaken for 1d4 rounds thereafter.
A creature that successfully saves against this effect is only shaken for 1 round. The save DC is Charisma-based.
Thorns—injury; save Fort DC 26; frequency 1/round for 6 rounds; effect 1d3 Wis damage; cure 2 consecutive saves. A creature with Wisdom damage from a pakalchi’s poison hears paranoid whispers warning of betrayal. It can’t treat any other creature as an ally or be a willing target for a spell or effect. This is an emotion effect.
Sudden Strike (Ex)
Once per round, a pakalchi can extend the reach of one claw or thorned vine by 5 feet as part of a single attack. It can use this ability to threaten additional squares to cause an enemy to provoke an attack of opportunity.
A pakalchi can fling a volley of poisonous thorns as a standard action (make an attack roll for each thorn). This attack has a range of 100 feet with no range increment.
A toxophilite gains a +1 bonus on ranged attack rolls against creatures or objects two or more size categories smaller than her. The toxophilite’s ranged attacks also deal full damage to objects instead of half damage.
This ability replaces wild empathy.
Combat Style Feat (Ex)
At 2nd level, a toxophilite must select one of two ranged combat styles to pursue: archery or crossbow.
Intercept Arrow (Ex)
At 3rd level, a toxophilite can ready a ranged attack to deflect a ranged weapon attack against her or an ally within 30 feet. To deflect the attack, the toxophilite makes an attack with a ranged weapon. If her attack roll is greater than the attacking opponent’s roll, the opponent’s initial attack automatically misses. For each size category the attacking creature is larger than the toxophilite, the toxophilite takes a –4 penalty on her attack roll. The toxophilite must declare the use of this ability after the attack is announced, but before the roll is made. Unusually massive ranged weapons, such as boulders or ballista bolts, and ranged attacks by firearms or generated by natural attacks or spell effects can’t be deflected.
This ability replaces endurance.
Improved Intercept (Ex)
At 11th level, when the toxophilite takes a full-attack action with a ranged weapon, she can choose to forgo one of her attacks. If she does so, she can use her intercept arrow ability as an immediate action instead of a readied action at any time before her next turn. Her attack roll to intercept uses the same bonuses as the attack she chose to forgo during her previous action